ObserveChina · Gaming · Intimacy · Platform LaborDigital ethnography · Working Paper

GALOK RESEARCH 003 · WORKING PAPER

Love by the Hour

Emotional Consumption, Paid Intimacy, and Fan Identity in China’s Gaming Companion Economy

Author
Galok
Status
Working Paper v2
Published
29 August 2026
Method
Digital ethnography + comparative platform ecology

Evidence snapshot

1deep focal case
18public ecological comparators
47coded evidence entries
3interaction episodes
No population prevalence is estimated from this purposive sample.
Contents 16 sections
Loading working paper…